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Artur Ganszyniec - How and Why We Make Games The Creative Confusion - S9000z

Description: About this Item The item is a book Paperback The Author Name is Artur Ganszyniec The Title is How and Why We Make Games : The Creative Confusion Condition New Other Comments Edition Number - 0001. Edition_description - . Pages Count - 148. Binding type - Perfect. Content Language - English Category - COMPUTERS / Programming / Games Product Description - This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience. The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market realitystakeholders, return on investments, and the gaming bubble bursting. This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 167433930

Price: 57.25 USD

Location: US

End Time: 2024-11-22T11:52:29.000Z

Shipping Cost: 0 USD

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Artur Ganszyniec - How and Why We Make Games   The Creative Confusion - S9000z

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Fiction/Non-Fiction: Non-Fiction

Genre/Subject: COMPUTERS / Programming / Games

Brand: Taylor & Francis Ltd

Weight: 0.22

Style: NA

Title: How and Why We Make Games The Creative Confusion

Release Title: How and Why We Make Games The Creative Confusion

Record Grading: New

Sleeve Grading: New

Platform: NA

Size: NA

Film/TV Title: How and Why We Make Games The Creative Confusion

Colour: NA

Material: NA

Department: NA

Movie/TV Title: How and Why We Make Games The Creative Confusion

UPC: 9781032343327

EAN: 9781032343327

ISBN: 9781032343327

Binding Type: Perfect

Item Height: 8.13

Main Stone: NA

Metal Purity: NA

Metal: NA

Connectivity: NA

Model: NA

Number of Pages: 168 Pages

Publication Name: How and Why We Make Games : the Creative Confusion

Language: English

Publisher: CRC Press LLC

Publication Year: 2024

Subject: Programming / Games

Type: Textbook

Item Length: 9.2 in

Author: Marta Fijak, Artur Ganszyniec

Subject Area: Computers

Item Width: 6.1 in

Format: Trade Paperback

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