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Game Animation Techniques: A Practical Introduction

Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Game Animation Techniques: A Practical IntroductionISBN13:9781523210688ISBN10:1523210680Author:Kenwright (Author)Description:(This is a RePrint) - One Of The Most Challenging Tasks In Computer Games Is The Generation Of Smooth, Coherent, Controllable Movement This Enable Us To Synthesize Worlds That Are Immersive And Engaging Worlds That Are Not Just Visually Attractive' But Also Move And Change In An Aesthetically Pleasing Manner This Textbook Is Designed To Introduce The Reader In A Practical Sense To The Exciting Topic Of Animation For Use In Virtual Environments Organized Around The Central Concept Of Motion, The Book Includes Numerous Examples In The Body Of The Text As Well As Showing Limitations And Engineering Workarounds To Common Problems It Is Also One Of The Purposes Of This Book To Introduce The Reader To The Development Aspect Of Games And Real-Time Interactive Software Binding:Paperback, PaperbackPublisher:Createspace Independent Publishing PlatformPublication Date:2016-01-01Weight:0.38 lbsDimensions:0.25'' H x 9.02'' L x 5.98'' WNumber of Pages:120Language:English

Price: 17.2 USD

Location: USA

End Time: 2024-11-21T12:13:27.000Z

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Game Animation Techniques: A Practical Introduction

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Book Title: Game Animation Techniques: A Practical Introduction

Number of Pages: 120 Pages

Language: English

Publication Name: Game Animation Techniques : a Practical Introduction

Publisher: CreateSpace

Publication Year: 2016

Item Height: 0.3 in

Subject: Software Development & Engineering / General, General

Type: Textbook

Item Weight: 8.3 Oz

Item Length: 9 in

Author: Ken Wright

Subject Area: Computers, Photography

Item Width: 6 in

Format: Trade Paperback

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