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Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

Description: Game Dynamics by Oliver Korn, Newton Lee This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the players real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge. Author Biography Oliver Korn is a full professor for Human Computer Interaction (HCI) at Offenburg University in Germany. He also is a certified project manager (German Chamber of Commerce, DIHK), professional member of the ACM and the IEEE and an evaluator for the European Commission.After completing his master focusing on Computational Linguistics, he worked at the Fraunhofer Institute for Industrial Engineering (IAO) and the Stuttgart Media University (HdM). He focused on HCI, especially simulations, gaming and gamification. In 2003, he co-founded KORION, a Fraunhofer spin-off developing simulations and games. As CEO, he was in charge of several national research projects and gained experience in countless industrial software development projects, both in the area of entertainment and business intelligence. In 2014, he received his PhD in computer science at the SimTech Excellence Cluster of the University of Stuttgart. His research is published in numerous international publications.Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships (IFERS), adjunct professor at Woodbury University School of Media, Culture & Design (MCD), editor-in-chief of Association for Computing Machinery (ACM) Computers in Entertainment, and education and media advisor for the United States Transhumanist Party.Previously, Lee was a computer scientist at AT&T Bell Laboratories, research staff member at the Institute for Defense Analyses, and senior producer and engineer at The Walt Disney Company where he led the in-house Games Group in developing over 100 online games for Disney.com and DisneyBlast.com. He was the founder of Disney Online Technology Forum, creator of Bell Labs first-ever commercial AI tool, and inventor of the worlds first annotated multimedia OPAC for the U.S. National Agricultural Library.Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S.degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He has been honored with a Michigan Leading Edge Technologies Award, two community development awards from the California Junior Chamber of Commerce, and four volunteer project leadership awards from The Walt Disney Company. Table of Contents Introduction.- A Very Short History of Dynamic and Procedural Content Generation.- Procedural Content Generation in the Game Industry.- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design.- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models.- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes.- FaceMaker: A Procedural Face Generator to Foster Character Design Research.- A Primer on Procedural Character Generation for Games and Real Time Applications.- Procedural Terrain Generation: A Case Study from the Game Industry.- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms. Feature Covers a wide range of best practices in game dynamics, from player behavior over AI to PCG Offers both of both creative inspiration and hands-on process knowledge Maximizes reader insight into how to make virtual worlds more lively and realistic - and create moments of amazement and surprise Includes discussions of applications in virtual and augmented reality (VR and AR) Details ISBN3319530879 Year 2017 ISBN-10 3319530879 ISBN-13 9783319530871 Format Hardcover Pages 177 Publication Date 2017-04-06 Language English Media Book DEWEY 004 Edition 1st Imprint Springer International Publishing AG Subtitle Best Practices in Procedural and Dynamic Game Content Generation Place of Publication Cham Country of Publication Switzerland Edited by Newton Lee Illustrations 77 Illustrations, color; 15 Illustrations, black and white; X, 177 p. 92 illus., 77 illus. in color. Short Title Game Dynamics DOI 10.1007/978-3-319-53088-8 Author Newton Lee Publisher Springer International Publishing AG Edition Description 1st ed. 2017 Alternative 9783319850597 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:137663044;

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Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

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ISBN-13: 9783319530871

Book Title: Game Dynamics

Item Height: 235 mm

Item Width: 155 mm

Author: Newton Lee, Oliver Korn

Publication Name: Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

Format: Hardcover

Language: English

Publisher: Springer International Publishing Ag

Subject: Computer Science

Publication Year: 2017

Type: Textbook

Item Weight: 4085 g

Number of Pages: 177 Pages

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