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Java How To Program (late objects) (10th Edition) by Deitel, Paul J.|Deitel,…

Description: About this productProduct InformationJava How to Program (Late Objects), Tenth Edition is intended for use in the Java programming course. It also serves as a useful reference and self-study tutorial to Java programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Java How to Program (Late Objects), Tenth Edition, teaches programming by presenting the concepts in the context of full working programs. The Late Objects Version delays coverage of class development, first presenting control structures, methods and arrays material in a non-object-oriented, procedural programming context. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. Teach Programming with the Deitels' Signature Live Code Approach: Java language features are introduced with thousands of lines of code in hundreds of complete working programs. Use a Late Objects Approach: The Late Objects Version begins with a rich treatment of procedural programming, including two full chapters on control statements and 200+ exercises. Keep Your Course Current: This edition can be used with Java SE 7 or Java SE 8, and is up-to-date with the latest technologies and advancements. Facilitate Learning with Outstanding Applied Pedagogy: Making a Difference exercise sets, projects, and hundreds of valuable programming tips help students apply concepts. Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text.Product IdentifiersPublisherPearson EducationISBN-100132575655ISBN-139780132575652eBay Product ID (ePID)171676009Product Key FeaturesAuthorPaul Deitel, Harvey DeitelPublication NameJava How to Program (Late Objects)FormatCD-ROM / Trade PaperbackLanguageEnglishPublication Year2014TypeTextbookNumber of Pages1248 PagesDimensionsItem Length9.1in.Item Height1.7in.Item Width6.9in.Item Weight61.6 OzAdditional Product FeaturesLc Classification NumberQa76.73.J38d4537Edition Number10Table of ContentPrint Book ChaptersChapter 1, Introduction to Computers, the Internet and JavaChapter 2, Introduction to Java Applications; Input/Output and OperatorsChapter 3, Control Statements: Part 1; Assignment, ++ and -- OperatorsChapter 4, Control Statements: Part 2; Logical OperatorsChapter 5, MethodsChapter 6, Arrays and ArrayListsChapter 7, Introduction to Classes and ObjectsChapter 8, Classes and Objects: A Deeper LookChapter 9, Object-Oriented Programming: InheritanceChapter 10, Object-Oriented Programming: Polymorphism and InterfacesChapter 11, Exception Handling: A Deeper LookChapter 12, GUI Components: Part 1Chapter 13, Graphics and Java 2DChapter 14, Strings, Characters and Regular ExpressionsChapter 15, Files, Streams and Object SerializationChapter 16, Generic CollectionsChapter 17, Java SE 8 Lambdas and StreamsChapter 18, RecursionChapter 19, Searching, Sorting and Big OChapter 20, Generic Classes and MethodsChapter 21, Custom Generic Data StructuresChapter 22, GUI Components: Part 2Chapter 23, ConcurrencyChapter 24, Accessing Databases with JDBCChapter 25, JavaFX GUI: Part 1Online ChaptersChapter 26, JavaFX GUI: Part 2 (PSR-Per Software Release)Chapter 27, JavaFX Graphics and Multimedia (PSR-Per Software Release)Chapter 28, NetworkingChapter 29, Java Persistence Architecture (JPA)Chapter 30, JavaServer(tm) Faces Web Apps: Part 1Chapter 31, JavaServer(tm) Faces Web Apps: Part 2Chapter 32, REST-Based Web ServicesChapter 33, ATM Case Study, Part 1: Object-Oriented Design with the UMLChapter 34, ATM Case Study, Part 2: Implementing an Object-Oriented DesignPrint Book AppendicesAppendix A, Operator Precedence ChartAppendix B, ASCII Character SetAppendix C, Keywords and Reserved Words Appendix D, Primitive TypesAppendix E, Using the DebuggerOnline AppendicesAppendix F, Using the Java API DocumentationAppendix G, Creating Documentation with javadocAppendix H, UnicodeAppendix I, Formatted OutputAppendix J, Number SystemsAppendix K, Bit ManipulationAppendix L, Labeled break and continue StatementsAppendix M, UML 2: Additional Diagram TypesAppendix N, Design PatternsCopyright Date2015Target AudienceCollege AudienceTopicProgramming Languages / JavaLccn2014-006925Dewey Decimal005.13/3Dewey Edition23GenreComputers

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Java How To Program (late objects) (10th Edition) by Deitel, Paul J.|Deitel,…

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Book Title: Java How To Program (late objects) (10th Edition)

Narrative Type: Object-Oriented Design

Genre: N/A

Intended Audience: N/A

Number of Pages: 1248 Pages

Language: English

Publication Name: Java How to Program (Late Objects)

Publisher: Pearson Education

Item Height: 1.7 in

Publication Year: 2014

Subject: Programming Languages / Java

Type: Textbook

Item Weight: 61.6 Oz

Author: Harvey Deitel, Paul Deitel

Item Length: 9.1 in

Subject Area: Computers

Item Width: 6.9 in

Format: CD-ROM / Trade Paperback

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