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Procedural Content Generation for Unity Game Development. Ryan Watkins. Large PB

Description: Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book provides the fundamentals of learning and continued learning using PCG. Image is of actual item for sale. This is being sold by the reliable Friends of the Easton Library, which sells donated books and media to support the programs of our library. We are conservative in our ratings and descriptions, so you can order with confidence.

Price: 30 USD

Location: Easton, Pennsylvania

End Time: 2024-11-08T01:57:17.000Z

Shipping Cost: 5.38 USD

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Procedural Content Generation for Unity Game Development. Ryan Watkins. Large PB

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Publication Year: 2016

Type: Textbook

Format: Trade Paperback

Language: English

Subject Area: Computers

Publication Name: Procedural Content Generation for Unity Game Development

Author: Ryan Watkins

Publisher: Packt Publishing, The Limited

Subject: Programming / Games, Programming / Algorithms, Expert Systems

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