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Procedural Generation in Game Design by Tanya Short

Description: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design

Price: 120 GBP

Location: Gloucester

End Time: 2024-11-06T07:23:03.000Z

Shipping Cost: 26.1 GBP

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Procedural Generation in Game Design by Tanya ShortProcedural Generation in Game Design by Tanya Short

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EAN: 9781138743311

UPC: 9781138743311

ISBN: 9781138743311

MPN: N/A

Brand: Taylor & Francis Ltd

Number of Pages: 336 Pages

Language: English

Publication Name: Procedural Generation in Game Design

Publisher: Taylor & Francis LTD

Publication Year: 2017

Subject: Computer Science

Item Height: 234 mm

Item Weight: 590 g

Type: Textbook

Author: Tanya Short, Tarn Adams

Item Width: 156 mm

Format: Hardcover

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