Description: Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter, Wilhelm Ogterop Estimated delivery 3-12 business days Format Paperback Condition Brand New Description This book offers a beginning-to-end look at building your own assets for 3D movie-making with easy-to-follow lessons on 3D modeling, texturing, set building, rigging, and animation. Publisher Description Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in colorKey FeaturesPerform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig toolsCreate hand-keyed animations and clean up motion capture natively in Unreal EngineLearn the basics of creating 3D assets and customizing a MetaHuman for your movie needsBook DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.By following the step-by-step, beginner-friendly tutorials in this book, youll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, youll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. Youll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, youll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5s new Control Rig. Finally, youll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5s Sequencer.By the end of this Unreal Engine book, youll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learnCreate, customize, and use a MetaHuman in a cinematic scene in UE5Model and texture custom 3D assets for your movie using Blender and Quixel MixerUse Nanite with Quixel Megascans assets to build 3D movie setsRig and animate characters and 3D assets inside UE5 using Control Rig toolsCombine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie sceneLight your 3D movie set using Lumen lighting in UE5Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily. Author Biography Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsofts Studio Rare, Sumo Digital, and Eurocom Entertainment. Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions. Details ISBN 1801812446 ISBN-13 9781801812443 Title Unreal Engine 5 Character Creation, Animation, and Cinematics Author Henk Venter, Wilhelm Ogterop Format Paperback Year 2022 Pages 608 Publisher Packt Publishing Limited GE_Item_ID:136180253; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. 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Price: 86.62 USD
Location: Fairfield, Ohio
End Time: 2024-11-16T04:36:48.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
ISBN-13: 9781801812443
Book Title: Unreal Engine 5 Character Creation, Animation, and Cinematics
Number of Pages: 608 Pages
Language: English
Publication Name: Unreal Engine 5 Character Creation, Animation, and Cinematics : Create Custom 3D Assets and Bring Them to Life in Unreal Engine 5 Using MetaHuman, Lumen, and Nanite
Publisher: Packt Publishing, The Limited
Publication Year: 2022
Subject: Computer Graphics, General
Type: Textbook
Item Length: 92.5 in
Subject Area: Computers, Photography
Author: Henk Venter, Wilhelm Ogterop
Item Width: 75 in
Format: Trade Paperback